iOS and Android have been supported with limits (e.g. no shader support due to missing OpenGL ES 2.0 support) and deserve a dedicated tutorial on how to use SFML for those platforms.
Old-ish tutorials on the wiki: Android / iOS
Include tips on how to:
iOS and Android have been supported with limits (e.g. no shader support due to missing OpenGL ES 2.0 support) and deserve a dedicated tutorial on how to use SFML for those platforms.
Old-ish tutorials on the wiki: Android / iOS
Include tips on how to: