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LvnsMusic.c
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165 lines (146 loc) · 3.11 KB
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/*
* LEAF Visual Novel System For X
* (c) Copyright 1999,2000 Go Watanabe mailto:go@denpa.org
* All rights reserverd.
*
* ORIGINAL LVNS (c) Copyright 1996-1999 LEAF/AQUAPLUS Inc.
*
* $Id: LvnsMusic.c,v 1.4 2001/07/21 22:05:00 go Exp $
*
*/
/*
* Lvns 音楽処理回り
*/
#include <stdio.h>
#include "Lvns.h"
/* ボリューム設定 */
void
LvnsSetMusicVolume(Lvns *lvns, int no)
{
lvns->current_music_volume = no;
MusicSetVolume(lvns->music, no);
dprintf((stderr, "set volume: %d\n", no));
}
/* BGM 演奏開始 */
void
LvnsStartMusic(Lvns *lvns, int no)
{
LvnsSetMusicVolume(lvns, 255);
if (no != lvns->current_music) {
MusicStart(lvns->music, no);
}
lvns->music_fade_mode = False;
lvns->music_fade_flag = False; /* Fade out */
lvns->current_music = no;
lvns->loop_music = False;
}
/* BGM 停止 */
void
LvnsStopMusic(Lvns *lvns)
{
MusicStop(lvns->music);
lvns->current_music = 0;
}
/* BGM 一時停止 */
void
LvnsPauseMusic(Lvns *lvns)
{
MusicPause(lvns->music);
lvns->current_music = 0;
}
/* BGM ループ演奏開始 */
void
LvnsStartMusicLoop(Lvns *lvns, int no)
{
LvnsSetMusicVolume(lvns, 255);
if (no != lvns->current_music) {
MusicStart(lvns->music, no);
}
lvns->music_fade_mode = False;
lvns->music_fade_flag = False; /* Fade out */
lvns->current_music = no;
lvns->loop_music = True;
}
/* BGM ループ演奏開始 */
void
LvnsStartMusicLoop2(Lvns *lvns, int no)
{
LvnsSetMusicVolume(lvns, 0);
if (no != lvns->current_music) {
MusicStart(lvns->music, no);
}
lvns->music_fade_mode = False;
lvns->music_fade_flag = True; /* Fade in */
lvns->current_music = no;
lvns->loop_music = True;
}
/* 次のシーンでの BGM を指定 */
void
LvnsSetNextMusic(Lvns *lvns, int no)
{
lvns->next_music = no;
lvns->loop_next_music = False;
}
/* 次のシーンで BGM (ループ演奏) を指定 */
void
LvnsSetNextMusicLoop(Lvns *lvns, int no)
{
lvns->next_music = no;
lvns->loop_next_music = True;
}
/* BGM FadeOut */
void
LvnsFadeMusic(Lvns *lvns)
{
if (lvns->current_music) {
lvns->music_fade_mode = True;
}
}
/* ---------------------------------------------------------------- */
/* 次のシーンの BGM を開始する */
void
LvnsStartNextMusic(Lvns *lvns)
{
if (lvns->next_music) {
if (lvns->loop_next_music) {
LvnsStartMusicLoop(lvns, lvns->next_music);
} else {
LvnsStartMusic(lvns, lvns->next_music);
}
lvns->next_music = 0;
}
}
/* BGM 終了待ち処理 */
void
LvnsWaitMusic(Lvns *lvns)
{
if (lvns->current_music == 0)
return;
lvns->loop_music = False;
while (!(lvns->current_music == 0 ||
lvns->current_music_volume <= 0 ||
MusicGetState(lvns->music))) {
LvnsFlip(lvns, True);
}
}
/* BGM Fade 処理終了待ち処理 */
void
LvnsWaitMusicFade(Lvns *lvns)
{
if (lvns->current_music == 0)
return;
lvns->loop_music = False;
while (!(lvns->current_music == 0 ||
lvns->music_fade_mode == False)) {
LvnsFlip(lvns, True);
}
}
/* BGM ループ処理 */
void
LvnsLoopMusic(Lvns *lvns)
{
if (lvns->current_music &&
MusicGetState(lvns->music)) {
MusicStart(lvns->music, lvns->current_music);
}
}