Summary
The ensureSize() function in @dicebear/converter used a regex-based approach to rewrite SVG width/height attributes, capping them at 2048px to prevent denial of service. This size capping could be bypassed by crafting SVG input that causes the regex to match a non-functional occurrence of <svg before the actual SVG root element. When the SVG is subsequently rendered via @resvg/resvg-js on the Node.js code path, it renders at the attacker-specified dimensions, potentially causing out-of-memory crashes.
Details
The vulnerable function used String.prototype.replace() with a non-global regex to find and rewrite the first <svg tag's dimensions. Since the regex does not distinguish between <svg appearing inside non-element XML constructs and the actual SVG root element, a crafted input can cause the regex to match a decoy instead of the real element, leaving the actual SVG dimensions unclamped.
In the Node.js rendering path, renderAsync from @resvg/resvg-js was called without a fitTo constraint, so it would render at whatever dimensions the SVG element specified — potentially allocating gigabytes of memory.
The browser code path is not vulnerable because it uses the clamped size return value from ensureSize() to set canvas.width and canvas.height directly.
Impact
Any application that passes untrusted or user-supplied SVG content through @dicebear/converter's Node.js conversion functions (toPng, toJpeg, toWebp, toAvif) is vulnerable to denial of service via excessive memory allocation. Note that @dicebear/converter can be used independently of DiceBear's avatar generation — any SVG string can be passed to the conversion functions.
The impact is limited to availability — there is no data disclosure or integrity impact. The browser code path is not affected.
Fix
The regex-based approach has been replaced with XML-aware processing using fast-xml-parser to correctly identify and modify the SVG root element's attributes. Additionally, a fitTo constraint has been added to the renderAsync call as defense-in-depth, ensuring the rendered output is always bounded regardless of SVG content.
References
Summary
The
ensureSize()function in@dicebear/converterused a regex-based approach to rewrite SVGwidth/heightattributes, capping them at 2048px to prevent denial of service. This size capping could be bypassed by crafting SVG input that causes the regex to match a non-functional occurrence of<svgbefore the actual SVG root element. When the SVG is subsequently rendered via@resvg/resvg-json the Node.js code path, it renders at the attacker-specified dimensions, potentially causing out-of-memory crashes.Details
The vulnerable function used
String.prototype.replace()with a non-global regex to find and rewrite the first<svgtag's dimensions. Since the regex does not distinguish between<svgappearing inside non-element XML constructs and the actual SVG root element, a crafted input can cause the regex to match a decoy instead of the real element, leaving the actual SVG dimensions unclamped.In the Node.js rendering path,
renderAsyncfrom@resvg/resvg-jswas called without afitToconstraint, so it would render at whatever dimensions the SVG element specified — potentially allocating gigabytes of memory.The browser code path is not vulnerable because it uses the clamped
sizereturn value fromensureSize()to setcanvas.widthandcanvas.heightdirectly.Impact
Any application that passes untrusted or user-supplied SVG content through
@dicebear/converter's Node.js conversion functions (toPng,toJpeg,toWebp,toAvif) is vulnerable to denial of service via excessive memory allocation. Note that@dicebear/convertercan be used independently of DiceBear's avatar generation — any SVG string can be passed to the conversion functions.The impact is limited to availability — there is no data disclosure or integrity impact. The browser code path is not affected.
Fix
The regex-based approach has been replaced with XML-aware processing using
fast-xml-parserto correctly identify and modify the SVG root element's attributes. Additionally, afitToconstraint has been added to therenderAsynccall as defense-in-depth, ensuring the rendered output is always bounded regardless of SVG content.References